The lessons of Lucasfilm's habitat
Cyberspace
A framework of simplifications in learning to plan
Proceedings of the first international conference on Artificial intelligence planning systems
Minstrel: a computer model of creativity and storytelling
Minstrel: a computer model of creativity and storytelling
Case-based reasoning
Understanding Creativity: A Case-Based Approach
EWCBR '93 Selected papers from the First European Workshop on Topics in Case-Based Reasoning
Creative Mind: Myths and Mechanisms
Creative Mind: Myths and Mechanisms
An Intent-Driven Planner for Multi-Agent Story Generation
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Story generation after TALE-SPIN
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 1
Story plot generation based on CBR
Knowledge-Based Systems
Adaptivity in Game-Based Learning: A New Perspective on Story
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Dialog designs in virtual drama: balancing agency and scripted dialogs
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
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Storytelling is prominent part of the daily lives of humans. Entertainers, educators, and trainers often concern themselves with the production of novel stories for entertainment, education, and training. However, it is possible for the consumption of story content by end-users to outpace the rate of production of story content. One solution is to instill greater creativity in computer systems in the form of story generation. We present an incremental advancement to planning-based story generation that increases the space of narratives that can be automatically searched in an attempt to make planning-based story generation more creative. The VB-POCL story planning algorithm implements a form of case-based planning that can incorporate vignettes --- plot fragments that are a priori known to be "good" --- into a narrative planning process. We show that VB-POCL can generate narratives with favorable structural properties that cannot be generated reliably with previous attempts at planning-based narrative generation.