Living digital: embodient in virtual worlds
The social life of avatars
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Finding high-quality content in social media
WSDM '08 Proceedings of the 2008 International Conference on Web Search and Data Mining
TextSL: a command-based virtual world interface for the visually impaired
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Proceedings of the 2nd International Conference on Learning Analytics and Knowledge
Hi-index | 0.00 |
Considerable attention has been given to the need for educating a diverse workforce in science, technology, engineering, and mathematics (STEM). Public and regulatory institutions have stressed the importance of efforts to recruit and retain students chronically underrepresented in STEM fields. Individuals with disabilities are among the most marginalized of these groups and face significant barriers to accessing higher education STEM programs. This paper will discuss affordances for e-mentoring of students in STEM education, with a focus on universal design for online learning and inclusion of all students, especially those with functional limitations due to disability. Preliminary data from ongoing research will be reviewed and discussed.