Interaction design for large displays
interactions
User analysis in HCI—the historical lessons from individual differences research
International Journal of Human-Computer Studies
A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Individual differences and the conundrums of user-centered design: two experiments
Journal of the American Society for Information Science - Special topic issue: individual differences in virtual environments
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploiting the cognitive and social benefits of physically large displays
Exploiting the cognitive and social benefits of physically large displays
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Exploring critical aspects in VR-based robot teleguide
RA '07 Proceedings of the 13th IASTED International Conference on Robotics and Applications
Cybersickness induced by desktop virtual reality
Proceedings of Graphics Interface 2012
Guidance rays: 3D object selection based on multi-ray in dense scenario
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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This paper presents some experimental results on the comparison of users performance for different kinds of 3D interaction tasks (travel, manipulation), when using either a standard desktop display or a large immersive display. The main results of our experimentation are the following: first, not all users benefit similarly from the use of large displays, and second, the gains of performance strongly depend on the nature of the interaction task. To explain these results, we borrow some tools from cognitive science in order to identify one cognitive factor (visual attention) that is involved in the difference of performance that can be observed.