Statecharts: A visual formalism for complex systems
Science of Computer Programming
STATEMATE: A Working Environment for the Development of Complex Reactive Systems
IEEE Transactions on Software Engineering
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The annotated VRML 2.0 reference manual
The annotated VRML 2.0 reference manual
MAVERIK—the Manchester virtual environment interface kernel
Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
A specification paradigm for design and implementation of non-WIMP user interfaces
CHI 98 Cconference Summary on Human Factors in Computing Systems
A toolset supported approach for designing and testing virtual environment interaction techniques
International Journal of Human-Computer Studies
A Visual Language for Non-WIMP User Interfaces
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Human Factors Issues in Virtual Environments: A Review of the Literature
Presence: Teleoperators and Virtual Environments
An open software architecture for virtual reality interaction
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Prototyping Pre-implementation Designs of Virtual Environment Behaviour
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Verifying the behaviour of virtual environment world objects
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
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It is generally agreed that the usability of virtual environment interaction techniques is very poor. One reason for this is because toolkits used by virtual environment developers supply a small number of predefined techniques which are expected to be used regardless of context. In addition, there is no software to facilitate the design and testing of interaction techniques akin to that found for the appearance of the environment. We have developed the Marigold toolset to aid in the systematic design, testing and refining of virtual environment interaction techniques. The toolset uses a visual hybrid specification as a starting point. In this paper we demonstrate how Marigold can be used to aid in determining the suitability of interaction techniques by the rapid testing of alternatives in a 'plug and play' style.