The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Immersive learning system for manufacturing industries
Computers in Industry
Scalable self-calibrating display technology for seamless large-scale displays
Scalable self-calibrating display technology for seamless large-scale displays
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
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To implement the operator's free walking in virtual environment (VE), a new configuration of virtual reality (VR) system is presented. In this system, a special machine is designed and it enables the operator to walk inside the VE in any directions over a long distance without actually leaving the physical device. Images produced by the computer are projected upon the surface of a large spherical screen surround the operator by means of a group of high power projectors. The new VR system can acquire wide view angle and form panorama surround the operator, which may enhance the realistic sense of the simulation. For some reasons, we only finished a part of the construction of this system at present and the key techniques involved are also discussed. As preliminary realization of this system, we built the key component -- walking machine and carried out an experiment to verify its effectiveness.