High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Cubee: a cubic 3D display for physics-based interaction
ACM SIGGRAPH 2006 Sketches
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
Minimum triangle separation for correct z-buffer occlusion
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Practical Multi-projector Display Design
Practical Multi-projector Display Design
ACM SIGGRAPH 2008 posters
A flexible projector-camera system for multi-planar displays
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The video cube puzzle: on investigating temporal coordination
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Short paper: view dependent rendering to simple parametric display surfaces
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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In this paper, we present the design and construction of a simple and inexpensive 3D display made up of polygonal elements. We use a per-pixel transformation of image and depth to produce accurate picture and depth map on an arbitrary planar display facet from any viewpoint. Though the facets are rendered independently, the image and depth for rays from the eye-point through the facet pixels is produced by our method. Thus, there are no artifacts on a facet or at facet boundaries. Our method can be extended to any polygonal display surface as demonstrated using synthetic setups. We also show a real display constructed using off-the-shelf LCD panels and computers. The display uses a simple calibration procedure and can be setup in minutes. Frame-sequential and anaglyphic stereo modes can be supported for any eye-orientation and at high resolutions.