Wayfinding in large-scale virtual worlds
CHI '95 Conference Companion on Human Factors in Computing Systems
Methods & tools: participatory heuristic evaluation
interactions
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing Web Usability: The Practice of Simplicity
Designing Web Usability: The Practice of Simplicity
Effective navigation of children in virtual 3D environments
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
The Role of Global and Local Landmarks in Virtual Environment Navigation
Presence: Teleoperators and Virtual Environments
I, avatar: the culture and consequences of having a second life
I, avatar: the culture and consequences of having a second life
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
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As the use of virtual worlds in education continues to grow, it is important that designers and educators consider the interaction design and usability of three-dimensional (3D) virtual learning spaces as being integral to student learning and engagement. In a previous project on the design of learning spaces in virtual worlds, we uncovered that difficulties with navigation and wayfinding are the key usability problems that impact on the student experience. Second Life is the most commonly used virtual world for educational purposes. Based upon empirical investigations in Second Life, we have derived heuristics and guidelines for the design of 3D virtual learning spaces to facilitate navigation and wayfinding. Qualitative data arising from heuristic evaluations and user observations enabled a variety of navigational aids to be assessed for their suitability in designs of 3D virtual learning spaces. We have also derived best practice examples for navigational aids such as maps, signs, paths and landmarks.