Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
MaPS: movement and planning support for navigation in an immersive VRML browser
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Worldlets—3D thumbnails for wayfinding in virtual environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
The omni-directional treadmill: a locomotion device for virtual worlds
Proceedings of the 10th annual ACM symposium on User interface software and technology
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Usability Engineering
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
The Virtual Reality Casebook
Path Reproduction Tests Using a Torus Treadmill
Presence: Teleoperators and Virtual Environments
Virtual Locomotion: Walking in Place through Virtual Environments
Presence: Teleoperators and Virtual Environments
Two-handed through-the-lens-techniques for navigation in virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
International Journal of Human-Computer Studies
Virtual prints: Augmenting virtual environments with interactive personal marks
International Journal of Human-Computer Studies - Interaction with virtual environments
Modelling quest data for game designers
Proceedings of the 2006 international conference on Game research and development
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Generating trails automatically, to aid navigation when you revisit an environment
Presence: Teleoperators and Virtual Environments
The Second Life of urban planning? Using NeoGeography tools for community engagement
Journal of Location Based Services - NeoGeography
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In this paper the concept of Virtual Prints (ViPs) is introduced and alternative ways in which they can be used are suggested. The design and required functionality of a software mechanism for creating and interacting with ViPs in Virtual Environments are presented along with techniques and methods for overcoming related issues. Finally, the findings of an explorative study of the concept and pilot implementation are discussed.