Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
Exploring the past: a toolset for visualization of historical events in virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual Prints: leaving trails in virtual environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Scope-based interaction: a technique for interaction in an image-based virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Application and taxonomy of through-the-lens techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual prints: Augmenting virtual environments with interactive personal marks
International Journal of Human-Computer Studies - Interaction with virtual environments
Visual feedback techniques for virtual pointing on stereoscopic displays
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the virtual world as seen through an interactively defined window. For the manipulation and the adjustment of this virtual window we propose three different strategies, loosely based on the well-known eyeball-in-hand, scene-in-hand, and world-in-miniature techniques. Since our technique provides a preview area with controllable size and position, the occluded part of the scene can be flexibly managed, while enabling intuitive and precise work with the proposed tools. The proposed techniques provide powerful tools that are easy to implement and can be applied in any type of virtual environments.