Modelling quest data for game designers

  • Authors:
  • Simon Joslin;Ross Brown;Penny Drennan

  • Affiliations:
  • Queensland University of Technology;Queensland University of Technology;Queensland University of Technology

  • Venue:
  • Proceedings of the 2006 international conference on Game research and development
  • Year:
  • 2006

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Abstract

As Massively Multiplayer Online Games gain popularity, there has been a concomitant increase in size and complexity, both technically and in terms of player usage. To understand the structures and dynamics of these complex environments, game designers need detailed visualisations that expose usage patterns from gameplay data. This paper presents a quest data model devised to provide database support for evaluation tasks performed by designers of online role playing games.