An integrative framework for knowledge extraction in collaborative virtual environments
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Virtual Prints: leaving trails in virtual environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Task-Specific Visualization Design
IEEE Computer Graphics and Applications
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
User studies: a strategy towards a successful industry-academic relationship
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
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As Massively Multiplayer Online Games gain popularity, there has been a concomitant increase in size and complexity, both technically and in terms of player usage. To understand the structures and dynamics of these complex environments, game designers need detailed visualisations that expose usage patterns from gameplay data. This paper presents a quest data model devised to provide database support for evaluation tasks performed by designers of online role playing games.