The visual display of quantitative information
The visual display of quantitative information
An integrative framework for knowledge extraction in collaborative virtual environments
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Virtual Prints: leaving trails in virtual environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Task-Specific Visualization Design
IEEE Computer Graphics and Applications
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
Visualizing Competitive Behaviors in Multi-User Virtual Environments
VIS '04 Proceedings of the conference on Visualization '04
Adaptive distributed monitoring with accuracy objectives
Proceedings of the 2006 SIGCOMM workshop on Internet network management
The Game Producer's Handbook
The Second Life of urban planning? Using NeoGeography tools for community engagement
Journal of Location Based Services - NeoGeography
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As massively multiplayer online games gain popularity, there has been a concomitant increase in their size and complexity, both technically and in terms of player usage. Quality assurance for such games takes up a major component of the development budget due to the painstaking work required to ensure the best possible gameplay. This article presents a new framework for the process of visualizing online game-play data. Major components such as an event model and data acquisition infrastructure are derived. Interface and implementation factors are also explored, including in-situ game interface approaches. We also expect that this framework can be modified for all genres of gaming that require an understanding of complex game-play.