Windows on the world: 2D windows for 3D augmented reality
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
The cricket compass for context-aware mobile applications
Proceedings of the 7th annual international conference on Mobile computing and networking
Generating Three-Dimensional Building Models from
Generating Three-Dimensional Building Models from
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
Robust distributed network localization with noisy range measurements
SenSys '04 Proceedings of the 2nd international conference on Embedded networked sensor systems
Photosensing wireless tags for geometric procedures
Communications of the ACM - Special issue: RFID
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2006 Courses
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A point-and-click interface for the real world: laser designation of objects for mobile manipulation
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Bokode: imperceptible visual tags for camera based interaction from a distance
ACM SIGGRAPH 2009 papers
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
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Pose-aware devices, in concert with functional geometric models describing architectural spaces, enable a new class of indoor applications, including resource location, route finding, direct population and annotation of world models, and direct information overlay. The article describes these applications along with the device infrastructure and algorithms required to support them. We demonstrate a few prototype devices and applications now underway and point to future directions in which these techniques might evolve.