Self-organizing maps
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Cellular automata and Hilditch thinning for extraction of user paths in online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
User identification based on game-play activity patterns
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Clustering online game communities through SOM
IJCNN'09 Proceedings of the 2009 international joint conference on Neural Networks
Player modeling using self-organization in tomb raider: underworld
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Technical Section: PLATO: A visual analytics system for gameplay data
Computers and Graphics
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To keep an online game interesting to its users, it is important to know them. In this paper, in order to characterize user characteristics, we discuss clustering of online-game users based on their trails using Self Organization Map (SOM). As inputs to SOM, we introduce transition probabilities between landmarks in the targeted game map. An experiment is conducted confirming the effectiveness of the presented technique.