ComicDiary: Representing Individual Experiences in a Comics Style
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Generating Comics from 3D Interactive Computer Graphics
IEEE Computer Graphics and Applications
Generating cartoon-style summary of daily life with multimedia mobile devices
IEA/AIE'07 Proceedings of the 20th international conference on Industrial, engineering, and other applications of applied intelligent systems
Efficient Layout of Comic-Like Video Summaries
IEEE Transactions on Circuits and Systems for Video Technology
Rule-based camerawork controller for automatic comic generation from game log
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
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Recently, we have presented a comic generating system that visualizes an online-game play. Our system was inspired by a former work of Shamir et al. However, comics generated in their work can have series of similar frames when multiple actions occur near each other in both time and space. In this paper, we first present a frame-selection module that uses Habituated Self-Organizing Map. Our method prevents comic readers from boredom by getting rid of resemble consecutive frame candidates. We then evaluate the method by a subject experiment using a play from the ICE, an online-game developed in our laboratory. Experimental result confirms that our method is effective in making output comics more interesting than a baseline method.