Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Shader Lamps: Animating Real Objects With Image-Based Illumination
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
PapierCraft: a command system for interactive paper
Proceedings of the 18th annual ACM symposium on User interface software and technology
Sketch based interfaces: early processing for sketch understanding
ACM SIGGRAPH 2006 Courses
iLamps: geometrically aware and self-configuring projectors
ACM SIGGRAPH 2006 Courses
PaperPoint: a paper-based presentation and interactive paper prototyping tool
Proceedings of the 1st international conference on Tangible and embedded interaction
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Sketches
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Today, people use a computer almost everywhere. At the same time, they still do their work in the old-fashioned way, such as using a pen and paper. A pen is often used in many fields because it is easy to use and familiar. On the other hand, however, it is a quite inconvenient because the information printed on paper is static. If digital features are added to this paper environment, the users can do their work more easily and efficiently. AR (augmented reality) Lamp is a stand-type projector and camera embedded system with the form factor of a desk lamp. Its users can modify the virtually augmented content on top of the paper with seamlessly combined virtual and physical worlds. AR is quite appealing, but it is difficult to popularize due to the lack of interaction. In this paper, the interaction methods that people can use easily and intuitively are focused on. A high-fidelity prototype of the system is presented, and a set of novel interactions is demonstrated. A pilot evaluation of the system is also reported to explore its usage possibility.