Design for conversation: lessons from Cognoter
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Emerging social engineering in the wireless classroom
ICLS '04 Proceedings of the 6th international conference on Learning sciences
ICLS '04 Proceedings of the 6th international conference on Learning sciences
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Weak guidance with "Look" functionality in handheld-based classroom activities
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
A heterogeneous animated platform for educational participatory simulations
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Wireless course management system
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Effect of interface style in peer review comments for UML designs
Journal of Computing Sciences in Colleges
On learner control in e-learning
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Overview of m-learning and applications of devices in Taiwan
ACOS'07 Proceedings of the 6th Conference on WSEAS International Conference on Applied Computer Science - Volume 6
K-sketch: a 'kinetic' sketch pad for novice animators
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playground games: a design strategy for supporting and understanding coordinated activity
Proceedings of the 7th ACM conference on Designing interactive systems
A model of technological course of using information technology
MATH'08 Proceedings of the American Conference on Applied Mathematics
Science problem solving learning through mobile gaming
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Security and privacy issues in mobile learning
International Journal of Mobile Learning and Organisation
Adaptive context-aware pervasive and ubiquitous learning
International Journal of Technology Enhanced Learning
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
The benefits of Geo-Tagging and microblogging in m-Learning: a use case
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Expert Systems with Applications: An International Journal
Learning in Ubiquitous Computing Environments
International Journal of Information and Communication Technology Education
Hi-index | 4.10 |
Mobile learning promises frequent, integral access to applications that support learning anywhere, anytime. It supports adults in the work-place and has become an attractive area for using corporate mobile devices. These devices can also support similar access for classroom learning, oriented toward face-to-face participation. Mobile learning continues and extends the learning paradigms and styles derived from the lecture-and-seminar model, while the classroom environment builds on constructivist learning paradigms that employ hands-on projects and cooperative learning groups.In addition to meeting educational needs, classroom use of mobile devices introduces a range of challenges beyond the established Internet and Web paradigm. Innovations addressing the challenges related to network infrastructure, functionality, control, and the classroom user experience can spread to other social, informal uses of networked handhelds.