Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Understanding and Using Context
Personal and Ubiquitous Computing
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Practical Lessons from Place Lab
IEEE Pervasive Computing
Mobile and ubiquitous computing in an innovative undergraduate course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
A survey on context-aware systems
International Journal of Ad Hoc and Ubiquitous Computing
Mobio threat: A mobile game based on the integration of wireless technologies
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
The Case for VM-Based Cloudlets in Mobile Computing
IEEE Pervasive Computing
IEEE Pervasive Computing
Mobile Application Profiling for Connected Mobile Devices
IEEE Pervasive Computing
Supporting the acquisition of Japanese polite expressions in context-aware ubiquitous learning
International Journal of Mobile Learning and Organisation
Using the Item Response Theory IRT for Educational Evaluation Through Games
International Journal of Information and Communication Technology Education
Using the Item Response Theory IRT for Educational Evaluation Through Games
International Journal of Information and Communication Technology Education
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The application of ubiquitous technologies in the improvement of education strategies is called Ubiquitous Learning. GlobalEdu is a model created to support ubiquitous learning. The model has the necessary support to implement learning-related functionalities in ubiquitous environments. The basic ubiquitous computing support must be supplied by a middleware where GlobalEdu lays atop. This article proposes the GlobalEdu model and its integration with two ubiquitous middlewares: ISAM and LOCAL. ISAM supports the creation of large-scale ubiquitous systems. As such, its integration with GlobalEdu results in large-scale ubiquitous learning environments. LOCAL is dedicated to create small-scale ubiquitous learning environments. The integration GlobalEdu/LOCAL results in a local ubiquitous learning environment. Based on this small-scale environment, the authors' created a system and applied it in a practical scenario involving the community of a Computer Engineering undergraduate course. The system was positively evaluated by 20 individuals and the initial results attest the system's usefulness.