NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
A ubiquitous learning model focused on learner interaction
International Journal of Learning Technology
Content management in a ubiquitous learning environment
International Journal of Computer Applications in Technology
Learning in Ubiquitous Computing Environments
International Journal of Information and Communication Technology Education
A model for profile management applied to ubiquitous learning environments
Expert Systems with Applications: An International Journal
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Pervasive gaming is a new genre that became possible due to the development of communication technologies, especially wireless ones. In this area of gaming, players must physically walk to certain places of the game area to reach their objectives and missions. They may also interact with the environment and with real objects. Nowadays, there are just a few pervasive games developed, and all of them have limitations concerning localization tracking, hardware flexibility, signal coverage, and cheap setup. In this context, an innovative game, called moBIO Threat // Disease Control, was developed on the basis of the integration of multiple wireless technologies, mixing their capabilities and neutralizing their limitations. It utilizes RFID, IrDA, and QR Code technologies for object interaction, Bluetooth for exchanging information between players who are physically close and the IEEE 802.11 Wi-Fi protocol to connect all of the players with the game server. From what we observed, moBIO Threat provides a completely different game experience, with social gaming and collaboration being strong attributes of the game. This article describes the development of the game and other details about the project and about pervasive gaming.