Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Understanding and Using Context
Personal and Ubiquitous Computing
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Practical Lessons from Place Lab
IEEE Pervasive Computing
Mobile and ubiquitous computing in an innovative undergraduate course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Context-Aware Model in a Ubiquitous Learning Environment
PERCOMW '07 Proceedings of the Fifth IEEE International Conference on Pervasive Computing and Communications Workshops
Mobio threat: A mobile game based on the integration of wireless technologies
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Learning in Small and Large Ubiquitous Computing Environments
EUC '08 Proceedings of the 2008 IEEE/IFIP International Conference on Embedded and Ubiquitous Computing - Volume 01
The Case for VM-Based Cloudlets in Mobile Computing
IEEE Pervasive Computing
IEEE Pervasive Computing
Mobile Application Profiling for Connected Mobile Devices
IEEE Pervasive Computing
Supporting the acquisition of Japanese polite expressions in context-aware ubiquitous learning
International Journal of Mobile Learning and Organisation
First impressions count: exploring the importance of website categorisation
International Journal of Computer Applications in Technology
QoS-based approach for context-aware service selection with fuzzy preferences handling
International Journal of Computer Applications in Technology
Coupling of information industry and building industry based on Shapley value
International Journal of Computer Applications in Technology
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Currently, the mobility of users who carry mobile devices and access resources through wireless networks brings up the need of providing uniform and immediate access to their information. In this scenario, a new model of education called ubiquitous learning is being explored. Therefore, the educational processes are related to the situation involving the learner (i.e., they are context-aware), allowing the access to educational resources to be adapted according to his/her profile and context. GlobalEdu is a computing environment that aims to support ubiquitous learning, being aware of the context and mobility of the learners. This paper presents the GlobalEdu content management model, as well as its model of interoperability among repositories of learning objects that are used throughout the educational processes carried in the system.