Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Communications of the ACM
Ubiquitous Computing Technologies for Ubiquitous Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
JAMIOLAS: Supporting Japanese Mimicry and Onomatopoeia Learning with Sensors
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
Studio-based learning via wireless notebooks: a case of a Java programming course
International Journal of Mobile Learning and Organisation
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
A ubiquitous learning model focused on learner interaction
International Journal of Learning Technology
Towards seamless vocabulary learning: how we can entwine in-class and outside-of-class learning
International Journal of Mobile Learning and Organisation
Content management in a ubiquitous learning environment
International Journal of Computer Applications in Technology
Mobile Learning in Organizations: Lessons Learned from Two Case Studies
International Journal of Information and Communication Technology Education
Learning in Ubiquitous Computing Environments
International Journal of Information and Communication Technology Education
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It is very difficult for the overseas students to learn Japanese polite expression (JPE) during their course of learning the Japanese language. In this paper, in order to support the foreigners learning JPEs anywhere anytime, we propose a ubiquitous language-learning environment which works without any input of the context information. In the traditional Japanese class, learners only learn the rule of the JPE. This environment can be seen as an extension of the traditional education and it guides the learners to use the appropriate JPE according to the different situations in the real world, at the same time, trains students' ability and skill of using the JPE. We have implemented a prototype system for this environment, named JAPELAS, and JAPELAS2 is a one-to-many system which is upgraded based on JAPELAS and it supports learners interacting with many persons in the same situation. This paper presents the design implementation and evaluation of the JAPELAS2.