The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
Research Commentary: The Next Wave of Nomadic Computing
Information Systems Research
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 5 - Volume 5
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Towards an integrating architecture for competence management
Computers in Industry
Mobile and ubiquitous computing in an innovative undergraduate course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Local: a model geared towards ubiquitous learning
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Exploring enterprise mobility: Lessons from the field
Information-Knowledge-Systems Management - Enterprise Mobility: Applications, Technologes and Strategies
A Framework for the Design of Ubiquitous Learning Applications
HICSS '09 Proceedings of the 42nd Hawaii International Conference on System Sciences
Supporting the acquisition of Japanese polite expressions in context-aware ubiquitous learning
International Journal of Mobile Learning and Organisation
Using the Item Response Theory IRT for Educational Evaluation Through Games
International Journal of Information and Communication Technology Education
Using the Item Response Theory IRT for Educational Evaluation Through Games
International Journal of Information and Communication Technology Education
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M-learning has been tested and investigated in the last decade in different levels of education, from K12 to higher education. However, academic studies reporting concrete m-learning experiences in the corporate environment are still rare. Considering this gap of knowledge, this paper analyzes two cases of corporate m-learning using COMTEXT® a Mobile Virtual Learning Environment-MVLE, developed by the authors. It discusses the different elements involved in m-learning practices in organizations, including: 1 ergonomic, technological and pedagogical affordances; 2 limitations of mobile and wireless technology use in corporate m-learning; 3 methodologies and learning tools that can be applied; 4 the intricacies between the different types of mobility involved in m-learning activities in a corporate environment.