The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
Local: a model geared towards ubiquitous learning
Proceedings of the 39th SIGCSE technical symposium on Computer science education
A critical evaluation of location based services and their potential
Journal of Location Based Services
Theorizing mobility in community networks
International Journal of Human-Computer Studies
G2G: location-aware mobile social networking with applications in recommender systems and gaming
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NavTag: An Inter-Working Framework Based on Tags for Symbolic Location Coordinates for Smart Spaces
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
A Hybrid Approach for Recognizing ADLs and Care Activities Using Inertial Sensors and RFID
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Active-learning assisted self-reconfigurable activity recognition in a dynamic environment
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Whole-system programming of adaptive ambient intelligence
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Wireless positioning techniques - a developers update
W2GIS'07 Proceedings of the 7th international conference on Web and wireless geographical information systems
On map matching of wireless positioning data: a selective look-ahead approach
Proceedings of the 18th SIGSPATIAL International Conference on Advances in Geographic Information Systems
Fundamental limits of wideband localization: part II: cooperative networks
IEEE Transactions on Information Theory
The location graph: towards a symbolic location architecture for the web
Proceedings of the 3rd International Workshop on Location and the Web
Managing workplace resources in office environments through ephemeral social networks
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
When are users comfortable sharing locations with advertisers?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A ubiquitous learning model focused on learner interaction
International Journal of Learning Technology
G2G: location-aware mobile social networking with applications in personalized recommender systems
Journal of Mobile Multimedia
Third party geolocation services in LBS: privacy requirements and research issues
Transactions on Data Privacy
Capturing location-privacy preferences: quantifying accuracy and user-burden tradeoffs
Personal and Ubiquitous Computing
Testing the usability of a platform for rapid development of mobile context-aware applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Building mobile context-aware applications for leisure and entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Towards a model to explore business opportunities in trail-aware environments
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Content management in a ubiquitous learning environment
International Journal of Computer Applications in Technology
Learning in Ubiquitous Computing Environments
International Journal of Information and Communication Technology Education
Connecting people through physical proximity and physical resources at a conference
ACM Transactions on Intelligent Systems and Technology (TIST) - Special Sections on Paraphrasing; Intelligent Systems for Socially Aware Computing; Social Computing, Behavioral-Cultural Modeling, and Prediction
Expert Systems with Applications: An International Journal
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This article takes a retrospective look at Place Lab, an Intel Research project on location-enhanced mobile computing. A community of researchers and practitioners have used Place Lab's software. The authors survey their research results as well as share lessons learned from leading the project and deploying Place Lab in the real world. This article is part of a special issue on Real-World Deployments.