Programming for Wireless Devices with the Java 2 Platform, Micro Edition
Programming for Wireless Devices with the Java 2 Platform, Micro Edition
Pro J2ME Polish: Open Source Wireless Java Tools Suite
Pro J2ME Polish: Open Source Wireless Java Tools Suite
Practical Lessons from Place Lab
IEEE Pervasive Computing
S60 Programming: A Tutorial Guide (Symbian Press)
S60 Programming: A Tutorial Guide (Symbian Press)
Practical metropolitan-scale positioning for GSM phones
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Experiences running a prototype location-aware mobile social networking system
Proceedings of the 8th International Conference on Advances in Mobile Computing and Multimedia
An event-driven wearable systems for supporting pit-crew and audiences on motorbike races
Journal of Mobile Multimedia
A CASE Tool for Java Mobile Computing Applications
International Journal of Mobile Computing and Multimedia Communications
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We present G2G, a proximity-aware social networking platform for Mobile Information Device (MID) users and its applications in personalized recommender systems and gaming. User proximity to a friend or a place is determined via GSM cell information. GSM cell information is greatly enhanced through the concept of user-defined "hotspots" which is the means that allows the system to expand the notion of proximity to include not only users covered by the same GSM cell but also users and/or hotspots covered by geographically neighboring cells making it one of the main innovations of our system. Overall, the system allows users to see nearby friends and chat with them, or leave notes and/or recommendations valid only in their current location. The system's flexibility allows for users to set-up their own treasurehunt games and other applications.