SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual analysis of high DOF articulated objects with application to hand tracking
Visual analysis of high DOF articulated objects with application to hand tracking
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Probabilistic Data Association Methods for Tracking Complex Visual Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Articulated body deformation from range scan data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Shape from Texture without Boundaries
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Evaluating Video-Based Motion Capture
CA '02 Proceedings of the Computer Animation
Cardboard People: A Parameterized Model of Articulated Image Motion
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Finding faces in cluttered scenes using random labeled graph matching
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Design of many-camera tracking systems for scalability and efficient resource allocation
Design of many-camera tracking systems for scalability and efficient resource allocation
Dynamic bayesian networks: representation, inference and learning
Dynamic bayesian networks: representation, inference and learning
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Deformable Model-Based Shape and Motion Analysis from Images Using Motion Residual Error
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Loopy belief propagation for approximate inference: an empirical study
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Editing arbitrarily deforming surface animations
ACM SIGGRAPH 2006 Papers
Garment motion capture using color-coded patterns
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Future Play '07 Proceedings of the 2007 conference on Future Play
ACM SIGGRAPH 2008 papers
Space-time surface reconstruction using incompressible flow
ACM SIGGRAPH Asia 2008 papers
Real-time hand-tracking with a color glove
ACM SIGGRAPH 2009 papers
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Tracking dynamic near-regular texture under occlusion and rapid movements
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Texture replacement of garments in monocular video sequences
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Learning basic patterns from repetitive texture surfaces under non-rigid deformations
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
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We introduce a novel approach for real-time non-rigid surface acquisition based on tracking quad marked surfaces. The color-identified quad arrangement allows for automatic feature correspondence, tracking initialization, and simplifies 3D reconstruction. We present a prototype implementation of our approach together with several examples of acquired surface motions.