Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Numerical Recipes in C++: the art of scientific computing
Numerical Recipes in C++: the art of scientific computing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physical Touch-Up of Human Motions
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
On-line motion blending for real-time locomotion generation: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust on-line adaptive footplant detection and enforcement for locomotion
The Visual Computer: International Journal of Computer Graphics
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Automatic construction of a minimum size motion graph
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Interactive editing of motion style using drives and correlations
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Component-based locomotion composition
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Hi-index | 0.00 |
This paper introduces a system for expressive locomotion generation that takes as input a set of sample locomotion clips and a motion path. Significantly, the system only requires a single sample of straight-path locomotion for each style modeled and can produce output locomotion for an arbitrary path with arbitrary motion transition points. For efficient locomotion generation, we represent each sample with a loop sequence which encapsulates its key style and utilize these sequences throughout the synthesis process. Several techniques are applied to automate the synthesis: foot-plant detection from unlabeled samples, estimation of an adaptive blending length for a natural style change, and a post-processing step for enhancing the physical realism of the output animation. Compared to previous approaches, the system requires significantly less data and manual labor, while supporting a large range of styles.