Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Efficient generation of motion transitions using spacetime constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Hi-index | 0.00 |
This paper is concerned with the post-processing of motion-captured data. The post-processing is needed for several reasons: jerky motions due to sensor noise, violation of body constraints such as extraneous joint D.O.Fs, generation of new motion by editing existing motion data, and application of a motion to different character models. In this paper, the process of generating animated motion is viewed as a dynamic system, which takes the captured motion as input. Within a single Kalman filter framework, we were able to handle the following problems effectively: satisfaction of physical constraints inherent to human body, user-specified kinematic constraints, motion transition, and noise reduction.