SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hi-index | 0.00 |
In this paper, we present an online algorithm to normalize all motion data in database with a common skeleton length. Our algorithm is very simple and efficient. The input motion stream is processed sequentially while the computation for a single frame at each step requires only the results from the previous step over a neighborhood of nearby backward frames. In contrast to previous motion retargeting approaches, we simplify the constraint condition of retargeting problem, which leads to the simpler solutions. Moreover, we improve Shin et al.'s algorithm [10], which is adopted by a widely used Kovar's footskate cleanup algorithm [6] through adding one case missed by it.