Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A coordinate-invariant approach to multiresolution motion analysis
Graphical Models
Simulating cartoon style animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
ACM SIGGRAPH 2006 Papers
Motion stylization using a timing control method
ACM SIGGRAPH 2006 Research posters
Slow in and slow out cartoon animation filter
ACM SIGGRAPH 2006 Research posters
A performance-based technique for timing keyframe animations
Graphical Models
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Animating oscillatory motion with overlap: wiggly splines
ACM SIGGRAPH 2008 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Anticipation effect generation for character animation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Communication of intent in assistive free flyers
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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In this paper, we introduce a method that endows a given animation signal with slow-in and slow-out effects by using a bilateral filter scheme. By modifying the equation of the bilateral filter, the method applies reparameterization to the original animation trajectory. This holds extreme poses in the original animation trajectory for a long time, in such a way that there is no distortion or loss of the original information in the animation path. Our method can successfully enhance the slow-in and slow-out effects for several different types of animation data: keyframe and hand-drawn trajectory animation, motion capture data, and physically-based animation by using a rigid body simulation system.