Fourier principles for emotion-based human figure animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
GI '96 Proceedings of the conference on Graphics interface '96
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
GI '06 Proceedings of Graphics Interface 2006
Key-styling: learning motion style for real-time synthesis of 3D animation: Research Articles
Computer Animation and Virtual Worlds - CASA 2006
Style subspaces for character animation
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
Simulation of implosion and transportation of ore in digital mine
Transactions on edutainment VI
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In this paper, a stylistic human motion editing system is presented. This system concentrates on extracting and editing motion styles from motion pairs. A new low-dimensional motion model is introduced into this system. In this model, motion style is defined quantitatively as a low-dimensional subspace of motion data and can be obtained easily from a motion pair. This system provides several style editing tools and accessorial modules based on the proposed motion model. Using these tools and modules, animators can not only translate the style of the original motions but also transfer and add styles between two motions.