SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Video based human animation technique
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
3D motion retrieval with motion index tree
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
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In this paper, we present a hybrid approach to motion data manipulation. Motion signal is decomposed into multi-resolution levels with wavelet analysis. The coarse level represents the globe pattern of a motion signal while the fine levels describe the individual styles. Special motion style can be highlighted through enhancing the corresponding level content and can be fused into other motions by texturing them with related fine levels. And multiple motions can be synthesized by multi-resolution blending to create new motions somehow like to the blended motions. Motion signals implicitly preserve constraints to keep realistic. However, the above manipulations may inviolate some constraints and result in the unrealistic artifact. Spacetime rectification is proposed to reserve the essential constraints. Our experiment shows the effectiveness of this hybrid motion data manipulation approach.