Directing an animated scene with autonomous actors
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
Human Motion Analysis: A Review
NAM '97 Proceedings of the 1997 IEEE Workshop on Motion of Non-Rigid and Articulated Objects (NAM '97)
A Robust Algorithm for Video Based Human Motion Tracking
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A Hybrid Motion Data Manipulation: Wavelet Based Motion Processing and Spacetime Rectification
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Monocular reconstruction of human translation in motion sequence by MTA
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Human animation from 2D correspondence based on motion trend prediction
AIKED'06 Proceedings of the 5th WSEAS International Conference on Artificial Intelligence, Knowledge Engineering and Data Bases
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Human animation from 2d correspondence based on motion trend prediction
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Hi-index | 0.00 |
Human animation is a challenging domain in computer animation. To aim at many shortcomings in conventional techniques, this paper proposes a new video based human animation technique. Given a clip of video, firstly human joints are tracked with the support of Kalman filter and morph-block based match in the image sequence. Then corresponding sequence of three-dimension (3D) human motion skeleton is constructed under the perspective projection using camera calibration and human anatomy knowledge. Finally a motion library is established automatically by annotating multiform motion attributes, which can be browsed and queried by the animator. This approach has the characteristic of rich source material, low computing cost, efficient production, and realistic animation result. We demonstrate it on several video clips of people doing full body movements, and visualize the results by re-animating a 3D human skeleton model.