SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the Eurographics workshop on Computer animation and simulation '96
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Morphable Models for the Analysis and Synthesis of Complex Motion Patterns
International Journal of Computer Vision - special issue on learning and vision at the center for biological and computational learning, Massachusetts Institute of Technology
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interpolation Synthesis of Articulated Figure Motion
IEEE Computer Graphics and Applications
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
On Learning the Shape of Complex Actions
IWVF-4 Proceedings of the 4th International Workshop on Visual Form
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
BMCV '02 Proceedings of the Second International Workshop on Biologically Motivated Computer Vision
Trajectory synthesis by hierarchical spatio-temporal correspondence: comparison of different methods
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Probing dynamic human facial action recognition from the other side of the mean
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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We present a method for the synthesis of sequences of realistically looking human movements from learned example patterns. We apply this technique for the synthesis of dynamic facial expressions. Sequences of facial movements are decomposed into individual movement elements which are modeled by linear combinations of learned examples. The weights of the linear combinations define an abstract pattern space that permits a simple modification and parameterization of the style of the individual movement elements. The elements are defined in a way that is suitable for a simple automatic resynthesis of longer sequences from movement elements with different styles. We demonstrate the efficiency of this technique for the animation of a 3D head model and discuss how it can be used to generate spatio-temporally exaggerated sequences of facial expressions for psychophysical experiments on caricature effects.