SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Comparing constraint-based motion editing methods
Graphical Models
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Methods for exploring expressive stance
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Momentum-based parameterization of dynamic character motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Learning physics-based motion style with nonlinear inverse optimization
ACM SIGGRAPH 2005 Papers
Style translation for human motion
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Animating reactive motion using momentum-based inverse kinematics: Motion Capture and Retrieval
Computer Animation and Virtual Worlds - CASA 2005
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Accurate on-line avatar control with collision anticipation
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Simple Steps for Simply Stepping
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
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We present a psychology-inspired approach for generating a character' s anticipation of and response to an impending head or upper body impact. Protective anticipatory movement is built upon several actions that have been identified in the psychology literature as response mechanisms in monkeys and in humans. These actions are parameterized by a model of the approaching object (the threat) and are defined as procedural rules. We present a hybrid forward and inverse kinematic blending technique to guide the character to the pose that results from these rules while maintaining properties of a balanced posture as well as characteristics of the behavior just prior to the interaction. In our case, these characteristics are determined by a motion capture sequence. We combine our anticipation model with a physically-based dynamic response to produce animations where a character anticipates an impact before collision and reacts to the contact, physically, after the collision. We present a variety of examples including threats that vary in approach direction, size and speed.