A training algorithm for optimal margin classifiers
COLT '92 Proceedings of the fifth annual workshop on Computational learning theory
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion Perturbation Based on Simple Neuromotor Control Models
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hybrid Control for Interactive Character Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating reactive motions for biped locomotion
Proceedings of the ACM symposium on Virtual reality software and technology
Animating reactive motion using momentum-based inverse kinematics: Motion Capture and Retrieval
Computer Animation and Virtual Worlds - CASA 2005
Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body
IEEE Transactions on Visualization and Computer Graphics
Interaction patches for multi-character animation
ACM SIGGRAPH Asia 2008 papers
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
Simple Feedforward Control for Responsive Motion Capture-Driven Simulations
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Generating avoidance motion using motion graph
MIG'11 Proceedings of the 4th international conference on Motion in Games
Hi-index | 0.00 |
Automatically generated anticipation is a largely overlooked component of response in character motion for computer animation. We present an approach for generating anticipation to unexpected interactions with examples taken from human motion capture data. Our system generates animation by quickly selecting an anticipatory action using a Support Vector Machine (SVM) which is trained offline to distinguish the characteristics of a given scenario according to a metric that assesses predicted damage and energy expenditure for the character. We show our results for a character that can anticipate by blocking or dodging a threat coming from a variety of locations and targeting any part of the body, from head to toe.