Articulated figure positioning by multiple constraints
IEEE Computer Graphics and Applications
A Framework for the Automated Drawing of Data Structure Diagrams
IEEE Transactions on Software Engineering
Algorithms for drawing graphs: an annotated bibliography
Computational Geometry: Theory and Applications
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
An experimental study of the basis for graph drawing algorithms
Journal of Experimental Algorithmics (JEA)
Haptic issues for virtual manipulation
Haptic issues for virtual manipulation
3D or not 3D?: evaluating the effect of the third dimension in a document management system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graph Drawing: Algorithms for the Visualization of Graphs
Graph Drawing: Algorithms for the Visualization of Graphs
Graph drawing aesthetics and the comprehension of UML class diagrams: an empirical study
APVis '01 Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9
Graph Visualization and Navigation in Information Visualization: A Survey
IEEE Transactions on Visualization and Computer Graphics
What is a Good Diagram? A Pragmatic Approach
Proceedings of the Fourth International Conference on Entity-Relationship Approach
Fast Interactive 3-D Graph Visualization
GD '95 Proceedings of the Symposium on Graph Drawing
Visualizing object oriented software in three dimensions
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: software engineering - Volume 1
Skeletal animation for the exploration of graphs
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
A user-based evaluation of skeletal animation techniques in graph interaction
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Scalable, versatile and simple constrained graph layout
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Hi-index | 0.00 |
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recent work has applied skeletal animation techniques from inverse kinematics to the field of graph interaction. The previous work introduced an interesting idea suggesting a skeletal graph interaction system would be intuitive and natural. However, due to problems with the skeletal animation techniques used, the benefits of the system were limited. This paper investigates the use of a new dynamics based technique previously used in the area of skeletal animation for graph interaction. The motivation for this work was to improve upon the previous work by providing a more intuitive skeletal graph interaction system. An intuitive skeletal interaction system could reduce the difficulty and time taken in navigating the graph and increase the amount of information that can be interpreted and understood. This technique has been implemented in a graph interaction environment in Java3D allowing the user to drag nodes in order to manipulate the layout of the graph. The graph reacts to the user movement while maintaining the physical constraints placed upon it by the skeletal metaphor.