Articulated figure positioning by multiple constraints
IEEE Computer Graphics and Applications
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
3D or not 3D?: evaluating the effect of the third dimension in a document management system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three dimensional UML using force directed layout
APVis '01 Proceedings of the 2001 Asia-Pacific symposium on Information visualisation - Volume 9
Robot Manipulators: Mathematics, Programming, and Control
Robot Manipulators: Mathematics, Programming, and Control
A Fast Adaptive Layout Algorithm for Undirected Graphs
GD '94 Proceedings of the DIMACS International Workshop on Graph Drawing
Visualizing object oriented software in three dimensions
CASCON '93 Proceedings of the 1993 conference of the Centre for Advanced Studies on Collaborative research: software engineering - Volume 1
Skeletal animation for the exploration of graphs
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Skeletal animation for the exploration of graphs
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Graph interaction through force-based skeletal animation
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
A user-based evaluation of skeletal animation techniques in graph interaction
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Tangible handimation real-time animation with a sequencer-based tangible interface
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Scalable, versatile and simple constrained graph layout
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer games. This paper investigates the use of similar techniques in the scope of exploring three-dimensional visualisations of graphs.A system is discussed which, after generating an initial 3D layout for a graph, creates a structural "skeleton" of the graph and allows a user to push, pull and drag nodes of the skeleton in order to manipulate the layout. Skeletal animation is used to smoothly animate the graph layout according to the movement applied by the user as well as various underlying constraints forced on the graph's skeleton. Several algorithms for performing this skeletal animation are proposed, and evaluated to determine the relative benefits and disadvantages of each.