Direct manipulation for comprehensible, predictable and controllable user interfaces
Proceedings of the 2nd international conference on Intelligent user interfaces
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Story-marking with improvisational puppets
AGENTS '97 Proceedings of the first international conference on Autonomous agents
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Application of inverse kinematics for skeleton manipulation in real-time
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Spatial keyframing for performance-driven animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Skeletal animation for the exploration of graphs
APVis '04 Proceedings of the 2004 Australasian symposium on Information Visualisation - Volume 35
Exploration of direct bi-manual interaction in digitally mediated stop-motion animation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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In this paper, we present the development of Tangible Handimation, a sequencer-inspired animation system for recording and playback of whole or individual parts of animations through direct manipulation and tangible interfaces. The development of the system from a keyboard and mouse set-up, Handimation, is described including a workshop with professionals. Users reported the system as enabling real-time performances and making the animation process more democratic, and based upon their input support for imminent feed-forward information was added to the design.