Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Using Haptic Vector Fields for Animation Motion Control
Using Haptic Vector Fields for Animation Motion Control
Tangible handimation real-time animation with a sequencer-based tangible interface
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
A haptically-augmented interface for digital character animation
SIGGRAPH Asia 2011 Posters
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In this paper we present the development of a digital system prototype for character animation, with the primary focus on enabling direct bi-manual interaction through the employment of haptic sense and gestural control. The aim of the research is to explore the design of digital animation systems that build upon and augment the rich tacit knowledge embodied in the traditional creative practice of stop-motion animation. A team of highly skilled stop-motion animators participated in the design process of the prototype system evaluating and reflecting upon the key aspects of the design. We describe our design approach and the methodology employed in two design key studies framed around the concepts of direct tactile manipulation and two-handed interaction. We identify the components that enabled immediacy and enhanced engagement with the new system. The outcomes of the studies illustrate the system's potential for enabling immersive physical interaction in a digital animation setting.