Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Exploration of direct bi-manual interaction in digitally mediated stop-motion animation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Hi-index | 0.00 |
We are exploring techniques for animation authoring and editing using a haptic force-feedback device. In our system, a family of animations is encoded by a bundle of trajectories. This bundle in turn defines a time-varying, higher-order vector field on a configuration space for the animation. A haptic input device provides a low-dimensional parameterization of the resulting dynamical system, and the haptic force feedback permits browsing and editing of the space of animations, by allowing the user to experience the vector field as physical forces.