Object-oriented programming for the Macintosh
Object-oriented programming for the Macintosh
Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A synthetic visual environment with hand gesturing and voice input
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encapsulating interactive behaviors
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The automatic recognition of gestures
The automatic recognition of gestures
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Human Interface: Where People and Computers Meet
Human Interface: Where People and Computers Meet
Journal of Visual Languages and Computing
Personalized primary port: analysis of user view for the smart environment
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
The Journal of Machine Learning Research
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GID, for Gestural Interface Designer, is an experimental system for prototyping gesture-based user interfaces. GID structures an interface as a collection of “controls”: objects that maintain an image on the display and respond to input from pointing and gesture-sensing devices. GID includes an editor for arranging controls on the screen and saving screen layouts to a file. Once an interface is created, GID provides mechanisms for routing input to the appropriate destination objects even when input arrives in parallel from several devices. GID also provides low level feature extraction and gesture representation primitives to assist in parsing gestures.