Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Did you feel something? Distracter tasks and the recognition of vibrotactile cues
Interacting with Computers
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
User experiences with a virtual swimming interface exhibit
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
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For entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize when the experience is over. In the Electric Garden at SIGGRAPH 97, we presented the Mad Hatter's Tea Party, a shared virtual environment experienced by more than 1,500 SIGGRAPH attendees. We addressed these HMD-related problems with a combination of back story, see-through HMDs, virtual characters, continuity of real and virtual objects, and the layout of the physical and virtual environments.