Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning and Identifying Haptic Icons under Workload
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
The Design and Implementation of Ubiquitous Haptic Device
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Effectiveness of directional vibrotactile cuing on a building-clearing task
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Perceiving ordinal data haptically under workload
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
A role for haptics in mobile interaction: initial design using a handheld tactile display prototype
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feel who's talking: using tactons for mobile phone alerts
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
VR '06 Proceedings of the IEEE conference on Virtual Reality
Multidimensional tactons for non-visual information presentation in mobile devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Haptic phonemes: basic building blocks of haptic communication
Proceedings of the 8th international conference on Multimodal interfaces
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing A Successful HMD-Based Experience
Presence: Teleoperators and Virtual Environments
Perception of dynamic audiotactile feedback to gesture input
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Interacting with Computers
Tactile notifications for ambulatory users
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Research on vibrotactile displays for mobile devices has developed and evaluated complex multi-dimensional tactile stimuli with promising results. However, the possibility that user distraction, an inevitable component of mobile interaction, may mask (or obscure) vibrotactile perception has not been thoroughly considered. This omission is addressed here with three studies comparing recognition performance on nine tactile icons between control and distracter conditions. The icons were two dimensional (three body sites against three roughness values) and displayed to the wrist. The distracter tasks were everyday activities: Transcription, mouse-based Data-entry and Walking. The results indicated performance significantly dropped in the distracter condition (by between 5% and 20%) in all studies. Variations in the results suggest different tasks may exert different masking effects. This work indicates that distraction should be considered in the design of vibrotactile cues and that the results reported in lab based studies are unlikely to represent real world performance.