Did you feel something? Distracter tasks and the recognition of vibrotactile cues
Interacting with Computers
Vibrotactile feedback as an orientation aid for blind users of mobile guides
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Tactor Localization at the Wrist
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Vibrotactile feedback to aid blind users of mobile guides
Journal of Visual Languages and Computing
Evaluating the effect of temporal parameters for vibrotactile saltatory patterns
Proceedings of the 2009 international conference on Multimodal interfaces
T-hive: vibrotactile interface presenting spatial information on handle surface
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Vibraudio pose: an investigation of non-visual feedback roles for body controlled video games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Contact geometry and visual factors for vibrotactile-grid location cues
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
A wearable user interface for measuring reaction time
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Presence: Teleoperators and Virtual Environments
Implementation and evaluation of wearable reaction time tests
Pervasive and Mobile Computing
A case study on monitoring reaction times with a wearable user interface during daily life
International Journal of Computers in Healthcare
Assessment of vibration perception with the robotic sensory trainer
i-CREATe '11 Proceedings of the 5th International Conference on Rehabilitation Engineering & Assistive Technology
TaSST: affective mediated touch
Proceedings of the 15th ACM on International conference on multimodal interaction
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At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, robust and discrete, and the body site both easily accessible and socially acceptable for such a purpose. However, due to the absence of a thorough account of vibrotactile perception, it is hard to determine their feasibility, or even what might form an appropriate arrangement of vibrating elements or tactors. We describe two studies intended to shed light on these issues. The first extends the localization literature relating to the forearm, and its results indicate that different spatial arrangements of tactors can result in substantially different levels of performance. The second study examines the influence of adjusting the size of the area of the skin experiencing a vibration with its perceived intensity. The results indicate a positive relationship between increased size and increased perceived intensity. Finally, the implications of these studies for the design of vibrotactile arrays are discussed.