Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An evaluation of earcons for use in auditory human-computer interfaces
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
The design and evaluation of an auditory-enhanced scrollbar
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Auditory icons in large-scale collaborative environments
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Desktop 3d Interfaces for Internet Users: Efficiency and Usability Issues (Ph.D. Thesis)
Desktop 3d Interfaces for Internet Users: Efficiency and Usability Issues (Ph.D. Thesis)
Presence: Teleoperators and Virtual Environments
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Multimedia Tools and Applications
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
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The concept of Interaction Locus (IL) has been introduced to help the users to orient, navigate, and identify relevant interaction areas in 3D Virtual Environments (VEs). The IL is a multimodal concept: it adds to the 3D visual scene parallel information channels that are perceived by other senses. In particular, the IL emphasizes the role of music as a navigation aid in a VE. This paper reports three user-evaluations of different IL enriched virtual worlds, and in particular of the role of the IL auditory component. Results suggest that audio in 3D plays not only an aesthetic role, which the users greatly appreciate, but also a functional role simplifying navigation and helping the users to recognise scenes in the environment. Such a functional role however is subordinated to a proper understanding of the link between music and virtual space. While these experiments refer to desktop virtual reality environments, their findings are general enough to inform the design of navigational tools for other segments of the mixed reality domain.