Safeware: system safety and computers
Safeware: system safety and computers
Approaches to the successful design and implementation of VR applications
Virtual reality applications
Requirements engineering: frameworks for understanding
Requirements engineering: frameworks for understanding
Human-computer interaction
The Science of Virtual Reality and Virtual Environments
The Science of Virtual Reality and Virtual Environments
Requirements Engineering: A Good Practice Guide
Requirements Engineering: A Good Practice Guide
Interaction Design
Editorial: user centred design and implementation of virtual environments
International Journal of Human-Computer Studies
A toolset supported approach for designing and testing virtual environment interaction techniques
International Journal of Human-Computer Studies
Notational Support for the Design of Augmented Reality Systems
DSV-IS '02 Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification
Designing Virtual Environments for Usability
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Experience with Goal-Scenario Coupling in Requirements Engineering
RE '99 Proceedings of the 4th IEEE International Symposium on Requirements Engineering
Software Engineering (7th Edition)
Software Engineering (7th Edition)
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Verifying the behaviour of virtual environment world objects
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
Exploring the specification of haptic interaction
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
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The specification of virtual world objects is an important part of virtual environment design. However, identifying the required level of behaviour and geometric decomposition for virtual objects in a particular application is difficult and error-prone. This has implications for usability as the behaviour of objects gives strong cues to potential interaction. A fundamental step in tackling usability problems is the specification of virtual world objects early in the design phase. This paper presents a method for virtual object specification using task-based scenarios.