Collaboration in performance of physical tasks: effects on outcomes and communication
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Affective computing
MBONE: Interactive Multimedia on the Internet
MBONE: Interactive Multimedia on the Internet
Telepresence — the future of telephony
BT Technology Journal
The Locust Swarm: An Environmentally-Powered, Networkless Location and Messaging System
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Speaking and Listening on the Run: Design for Wearable Audio Computing
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A Collaborative Wearable System with Remote Sensing
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
A Wearable Spatial Conferencing Space
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Adding Generic Contextual Capabilities to Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Hi-index | 0.00 |
Wearable computers provide constant access to computing and communications resources. In this paper we describe how the computing power of wearables can enhance computer-mediated communications, with a focus upon collaborative working. In particular we describe the idea of contextual communication, where contextual cues collected by the wearable computer are used to establish and enhance communication links. We describe the hardware and software technology we have developed to support contextual communication and two experimental contextual communication systems. The first, a wearable conferencing tool uses the user's physical location to select the on line conference which they connect to. The second, MetaPark, is a mixed reality educational experiment which explores communications, data retrieval and recording, and navigation techniques within and across real and virtual environments.