CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to parallel computing: design and analysis of algorithms
Introduction to parallel computing: design and analysis of algorithms
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
“Body coupled FingerRing”: wireless wearable keyboard
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Half-QWERTY: typing with one hand using your two-handed skills
CHI '94 Conference Companion on Human Factors in Computing Systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Device independent text input: a rationale and an example
AVI '00 Proceedings of the working conference on Advanced visual interfaces
W-mail: an electronic mail system for wearable computing environments
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wireless Internet applications and architecture: building professional wireless applications worldwide
TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Mobile text entry using three keys
Proceedings of the second Nordic conference on Human-computer interaction
User Interfaces for Applications on a Wrist Watch
Personal and Ubiquitous Computing
Douglas Carl Engelbart: Developing the Underlying Concepts for Contemporary Computing
IEEE Annals of the History of Computing
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
A three-state model of graphical input
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Techniques for Fast and Easy Mobile Text-Entry with Three-Keys
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 9 - Volume 9
A comparison of consecutive and concurrent input text entry techniques for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twiddler typing: one-handed chording text entry for mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Expert Chording Text Entry on the Twiddler One-Handed Keyboard
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Entering text with a four-button device
COLING '02 Proceedings of the 19th international conference on Computational linguistics - Volume 1
The chording glove: a glove-based text input device
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Investigating five key predictive text entry with combined distance and keystroke modelling
Personal and Ubiquitous Computing
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
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In this paper a methodology for representing text-input strategies for miniature and mobile devices is proposed. The methodology is based on representing text-input strategies as graphs. Graph representations allow different static mobile text-input strategies to be represented in a uniform manner. Further, different strategies are easily compared as the graph representation allows various characteristics to be extracted. The methodology incorporates KSPC (KeyStrokes Per Character), checking for error recoverability and correctness. We also propose an error recovery measure - the mean error recovery distance (MERD). The methodology can be expanded to include additional evaluation measures and it is feasible to implement design-tool support. Finally, the methodology is demonstrated on several text entry designs from the literature.