T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrase sets for evaluating text entry techniques
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
GI '04 Proceedings of the 2004 Graphics Interface Conference
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
Text entry using a dual joystick game controller
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Analyzing the input stream for character- level errors in unconstrained text entry evaluations
ACM Transactions on Computer-Human Interaction (TOCHI)
Writing with Your Eye: A Dwell Time Free Writing System Adapted to the Nature of Human Eye Gaze
PIT '08 Proceedings of the 4th IEEE tutorial and research workshop on Perception and Interactive Technologies for Speech-Based Systems: Perception in Multimodal Dialogue Systems
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In this paper we present a longitudinal study comparing an alphabetical selection keyboard to a multi-tap selection keyboard using a game controller as input device. Our experiment showed the alphabetic selection keyboard to be faster for novice (7.72 wpm vs. 6.34 wpm) and expert users (11.87 wpm vs. 9.64 wpm). The multi-tap selection keyboard was more error prone than the alphabetic selection keyboard. Qualitative results showed that over time the alphabetic selection keyboard was preferred by the users.