The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
Text input methods for eye trackers using off-screen targets
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Effects of feedback on eye typing with a short dwell time
Proceedings of the 2004 symposium on Eye tracking research & applications
On-line adjustment of dwell time for target selection by gaze
Proceedings of the third Nordic conference on Human-computer interaction
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
Effects of feedback and dwell time on eye typing speed and accuracy
Universal Access in the Information Society
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Game controller text entry with alphabetic and multi-tap selection keyboards
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Gazing with pEYE: new concepts in eye typing
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Longitudinal evaluation of discrete consecutive gaze gestures for text entry
Proceedings of the 2008 symposium on Eye tracking research & applications
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Gliding and saccadic gaze gesture recognition in real time
ACM Transactions on Interactive Intelligent Systems (TiiS)
Proceedings of the Symposium on Eye Tracking Research and Applications
Low cost remote gaze gesture recognition in real time
Applied Soft Computing
Enhanced gaze interaction using simple head gestures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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We investigate the usability of an eye controlled writing interface that matches the nature of human eye gaze, which always moves and is not immediately able to trigger the selection of a button. Such an interface allows the eye continuously to move and it is not necessary to dwell upon a specific position to trigger a command. We classify writing into three categories (typing, gesturing, and continuous writing) and explain why continuous writing comes closest to the nature of human eye gaze. We propose Quikwriting, which was originally designed for handhelds, as a method for text input that meets the requirements of eye gaze controlled input best. We adapt its design for the usage with eye gaze. Based on the results of a first study, we formulate some guidelines for the design of future Quikwriting-based eye gaze controlled applications.