Methods to support human-centred design
International Journal of Human-Computer Studies
Usability evaluation of acoustic interfaces for the blind
Proceedings of the 29th ACM international conference on Design of communication
Scenario-based serious games repurposing
Proceedings of the 29th ACM international conference on Design of communication
Simulation game for training new teachers in class management
Proceedings of the 29th ACM international conference on Design of communication
Proceedings of the 29th ACM international conference on Design of communication
Designing a system to create a community: the GEMviz project
Proceedings of the 29th ACM international conference on Design of communication
Applying cultural knowledge to multimedia resources to enrich contextualized applications
Proceedings of the 29th ACM international conference on Design of communication
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In this poster, we describe the types of problems that the SIGDOC community addresses as complex, socially-situated and wicked. As we consider the future professionals who will address these problems, it is important to understand how we can prepare students and early career professionals to continue this work. To this end, we draw on research that describes different stages people might go through in developing design skills to meet human needs, and then suggest educational experiences that would help students and early-career professionals develop competencies in these areas.